Reconsidering the voxel approach

March 9th, 2008 Comments Off on Reconsidering the voxel approach

My first approach at decomposing an object to voxels, then to generate primitives from this “voxel space” may not be the best algorithm. I’m finding that I use edges to discover if a voxel is set, then during reconstitution need to find edges. I’m worried about curve detection – Sketchup has context if an edge is part of a curve. Not to mention that it takes an hour to “voxelize” a small simple object…I still believe that locating sub-volumes is the correct approach for the path generator, but moving forward I’m going to look into using the edges themselves not voxels.  Stay Tuned.

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